Wargaming Deception
A new report on using wargaming as a tool to analyze deception in the context of international security.
Abstract
This paper aims to address the questions of how existing wargames can be utilized to study deception and how wargames can help analyze decision-makers’ vulnerability to deception. To do so, this paper 1) adds a deception-focused analytical framework to a recent Japanese pol-mil tabletop simulation on cross-strait (China-Taiwan) crises and 2) uses the framework to see how deception functions and what effect(s) it generates in a particular cognitive war through a post wargame report. Example questions for data capture are also raised. This paper’s approach may be only a stop-gap measure and initial experiment. This paper concludes that many existing wargame designs can be amended to analyze deception rather easily in a post-game analysis without making the players preoccupied with guarding against deception during the game, but that there should be more deception-focused wargames that contribute to data capture for post-game analysis as well as training policy-makers against deception. This would help policymakers prepare for future cognitive wars in which AI or more autonomous technologies will likely be employed.